Indoor Ultimate Frisbee

16 & Older

Indoor Ultimate Frisbee Register Now!

Teams

1. Empire

2. Baby Shark

3. Rueter

4. Flat Ball Society

5. Fly Casual

 

Jan 31

Court 1 @ 6:15PM - Baby Shark v Rueter

Court 1 @ 7PM - Flat Ball v Fly Casual

Court 2 @ 7PM - Empire v McGillicuddy

 

Feb 7

Court 1 @ 6:15PM - Baby Shark v Fly Casual

Court 2 @ 6:15PM- Flat Ball v Empire

Court 1 @ 7PM- Empire v Fly Casual

 

 

Feb 14

WEEK OFF - All Star Break

 

Feb 21

Court 1 @ 6:15 - Rueter v Baby Shark

Court 1 @ 7PM - Empire v Rueter

Court 2 @ 7PM - Fly Casual v Flat Ball

 

Feb 28

Court 1 @ 6:15PM - Baby Shark v Flat Ball

Court 1 @ 7PM - Flat Ball v Empire

Court 2 @ 7PM - Fly Casual v Baby Shark

 

Mar 7

Court 1 @ 6:15PM - Baby Shark v Empire

Court 1 @ 6:15PM - Flat Ball v Rueter

Court 2 @ 7PM - Rueter v Fly Casual

 

Mar 14

Tournament

 

 

- Thursday Evenings

- Two 20 min halves 

- unlimited subs

 

Rules

The playing field will be the full dementions of our basketball court, plus portions of the walking track. 

 

Play will start with home team kicking off (pulling the disc) to the opposing team. If the throw hits the back wall or is dropped by the returning team, play will begin from the back white volleyball line (there is no onside kicks).

 

Once a team has possession of the disc, they have 10 seconds to throw the disc to a teammate. Failure to release the disc in 10 seconds willl result in a Stalling penatly, which will give the opposing team possession of the disc. Defensive players can count the 10 seconds out loud at a normal pace.

 

Turnover - if a disc hits a side wall or the ground it is considered dead and will lead to a change in possession. Defensive players are allowed to face guard, block or intercept the disc to force turnovers. No contact between players when face guarding.

 

You can pass the disc in any direction, but you are not allowed to run with it. Once you catch a disc you must stop. 

 

After a disc hits the ground, new offensive team must tap the disc on the ground to resume play.

 

To score a player must catch the frisbee with one foot inside the endzone (marked with cones). Disc must completly cross the goal line. After each score teams switch sides and kickoff resumes play.

 

There are unlimited substitutions allowed. Player subbing out must be off the court before new player subs in.

 

Each team is granted one 30 second timeout per half. Timeouts do not roll over.

 

An official will be on hand to score and monitor the games, but players are asked to call their own fouls and infractions. 

 

Any issues should be brought to Ryne Turke.