Indoor Ultimate Frisbee

16 & Older

Indoor Ultimate Frisbee Register Now!

Teams

1. Valuck

2. Empire

3. Baby Shark

4. Rueter

5. Guido 1

6. Guido 2

7. McGillicuddy

 

Jan 31

Court 1 @ 6:15 - Rueter v Guido 2

Court 2 @ 6:15 - Empire v Guido 1

Court 1 @ 7PM - Baby Shark v Valuck

Court 2 @ 7PM - McGillicuddy v Rueter

 

Feb 7

Court 1 @ 6:15 - Guido 2 v Guido 1

Court 2 @ 6:15 - McGillicuddy v Baby Shark

Court 1 @ 7PM- Guido 1 v Valuck

Court 2 @ 7PM - Empire v Guido 2

 

Feb 14

Court 1 @ 6:15 - Empire v Valuck

Court 2 @ 6:15 - Baby Shark v Guido 1

Court 1 @ 7PM - McGillicuddy v Guido 2

Court 2 @ 7PM - Rueter v Valuck

 

Feb 21

Court 1 @ 6:15 - Guido 2 v Baby Shark

Court 2 @ 6:15 - Empire v McGillicuddy

Court 1 @ 7PM - Guido 1 v Rueter

Court 2 @ 7PM - Valuck v Baby Shark

 

Feb 28

Court 1 @ 6:15 - Guido 1 v Empire

Court 2 @ 6:15 - McGillicuddy v Valuck

Court 1 @ 7PM - Rueter v Baby Shark

Court 2 @ 7PM - Guido 2 v Empire

 

Mar 7

Tournament

 

- Thursday Evenings

- Two 20 min halves 

- unlimited subs

 

Rules

The playing field will be the full dementions of our basketball court, plus portions of the walking track. 

 

Play will start with home team kicking off (pulling the disc) to the opposing team. Once a team has possession of the disc, they have 10 seconds to throw the disc to a teammate. Failure to release the disc in 10 seconds willl result in a Stalling penatly, which will give the opposing team possession of the disc. Defensive players can count the 10 seconds out loud at a normal pace.

 

Turnover - if a disc hits a side wall or the ground it is considered dead and will lead to a change in possession. Defensive players are allowed to face guard, block or intercept the disc to force turnovers. 

 

You can pass the disc in any direction, but you are not allowed to run with it. Once you catch a disc you must stop instantly. You are allowed one additional pivot step to make a better pass. 

 

To score a player must catch the frisbee with one foot inside the endzone (back two lines of the track). Disc must completly cross the goal line. After each score teams switch sides and kickoff resumes play.

 

No contact is allowed in ultimate frisbee.

 

There are unlimited substitutions allowed. Player subbing out must be off the court before new player subs in.

 

Each team is granted a 1 min timeout per half. Timeouts do not roll over.

 

An official will be on hand to score and monitor the games, but players are asked to call their own fouls and infractions.