Indoor Wiffleball


Indoor Wiffleball Team Registration












Official Rules


  1. Games will be played on one full basketball court and become official after 6 innings of play

  2. Games tied after 6 innings in regular season will be into home run derby. 1 player v 1 player - 5 ball. Whoever hits the most homers wins. If there is a tie, sudden death. In postseason games will go into extra innings. 

  3. There is no mercy rule

  4. Teams of 4 players



  1. Batters will start at bat with a 1-1 count (unlimited foul balls)

  2. Offense can score a max of 6 runs per innings except the final inning (unlimited runs)

  3. Bunting or chopping at the ball is illegal and will result in an automatic out

  4. Batters can record 4 kinds of hits

  5. Single: batter beats the throw to first

  6. Double: a batted ball hits the ground before making contact with the back wall

  7. Triple: batter hits the ball off the metal portion of the back wall in the air

  8. Home Run: batter hits the ball over the metal wall in the air

  9. If a batted ball hits the ceiling or anything hanging from it, the ball will be considered a foul ball and can be caught by the defense (the steel beams on the back wall are fair balls). If ball it's the backboard, or beam it is attatched to in the air it is an automatic double. 

  10. On Court 1, if a ball is batted into fair territory and travels into the observation deck area it will be considered a ground rule double.

  11. Balls hit off the side walls can be caught for an out and are considered in play if the umpire rules it was hit in fair territory

  12. Walks are allowed

  13. If the offense bats out of order it will result in an out

  14. Hitters must swing the bat with 2 hands

  15. If a hitter blocks the K-Zone they will have one strike counted against them



  1. There is no speed limit

  2. Pitchers get 3 warm up pitches when entering the game for the first time, only one warm up pitch will be allowed between innings

  3. Pitched balls can be thrown overhand, sidearm or underhand

  4. All pitches are allowed

  5. A pitcher can throw a max of 4 innings per game. Pitchers can re-enter game if they haven’t reached their max innings. Pitchers must complete the inning once they step on the mound.

  6. Pitchers must keep one foot on the white ten foot line when throwing a pitch

  7. Umpires will call balls and strikes based on the K-Zone behind the plate

  1. Pitches hitting the square are strikes

  2. Hitting the legs will be called a ball

  1. There are no hit by pitches, only balls and strikes

  2. If a pitch goes above or around the green backstop behind the plate it will be called a wild pitch and any runners on will advance 1 base



  1. The only time players will run the bases is when batting. After the hitter reaches base they turn into a ghost runner. Hitters can’t advance to second on a hit that doesn’t reach the back wall.  

  2. ‘TAG RULE’

    1. If there is less than 2 outs and a runner is on third, the offense can yell tag on a fly ball hit beyond the half court line.

    2. If the defense catches the ball they have an opportunity to throw the runner out at home by throwing the ball from the spot they caught it. An out will be recorded if the thrown ball hits the K-Zone in the air. If the throw doesn’t hit the K-Zone in the air the runner will be safe. No other runners will advance.

  3. Ghost runners will follow traditional baseball logic


  1. An out can be recorded in the following ways

  1. Caught ball

  2. Touching first base before the batter

  3. Force out

  4. Tagging runner

  1. Fielders can also utilize ‘Pitcher's Hand’ for outs

  1. Pitcher must have both feet inside circle at half court

  2. Pitcher must catch the ball and have complete possession before the batter reaches first

  3. Only qualifies for an out at first base

  4. In the result of a force out situation, a fielder can touch 2nd, 3rd or home and throw the ball to the pitcher for the second out. If the throw beats the runner to first, a double play will be recorded

  5. The pitcher is the only player who can catch the ball in the circle on pitcher's hand

  1. Much like the ‘Tag Rule’, the fielding team can choose to get a runner at home out by throwing the ball off the K-Zone before the batter reaches first

  2. The umpire and hitters on deck will serve as catcher until the ball becomes live

  3. Fielders have free reign when it comes to defensive positioning



  1. The umpire has the final say on all calls. Players can ask for clarification on calls but if they do so in an inappropriate manner the umpire has the right to eject player without warning

  2. Umpire will keep stats and score on scoreboard

  3. Questions about the league or suggestions for the future should be directed to Facility Coordinator Ryne Turke at 217-320-1762.

  4. Follow Fitness World Health Club Facebook Page for Team, Cy Young and MVP Rankings